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Albert G. Limeres 3D GeneralistAG

Albert G. Limeres

3D Generalist
  • Suggested rate
    €250 / day
  • Experience0-2 years
  • Response rate100%
  • Response time1 hour
The project will begin once you accept Albert's quote.
Location and workplace preferences
Location
Lier, Belgium
Can work on-site at your office in
  • and around Lier (up to 50km)
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Skill set
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Albert in a few words
ENGLISH
3D Artist with love for bringing worlds to life.
I thrive on the entire game art pipeline—from the first spark of a concept to a polished, game-ready asset. Designing environments and props isn’t just about making something look good; it’s about storytelling, mood, and creating spaces that feel alive.

With a strong foundation in modeling, texturing, and optimization, I balance artistic vision with technical precision. Unreal Engine and Unity are my creative playgrounds, where I experiment, problem-solve, and push visuals while keeping performance in mind.

For me, 3D art is an ever-evolving craft, and I’m always excited to learn, collaborate, and explore new ways to bring ideas to life.

NEDERLANDS
3D Artist met een liefde voor het tot leven brengen van werelden.
Ik beheers de volledige game-art pipeline—van het eerste concept tot een afgewerkt, game-ready asset. Omgevingen en props ontwerpen gaat voor mij verder dan alleen esthetiek; het draait om storytelling, sfeer en het creëren van ruimtes die echt tot leven komen.

Met een sterke basis in modelleren, texturen en optimalisatie combineer ik artistieke visie met technische precisie. Unreal Engine en Unity zijn mijn creatieve speelvelden, waar ik experimenteer, problemen oplos en visuals naar een hoger niveau til zonder performance uit het oog te verliezen.

Voor mij is 3D-kunst een voortdurend evoluerend vak, en ik ben altijd enthousiast om te leren, samen te werken en nieuwe manieren te ontdekken om ideeën tot leven te brengen.

Experience
  • XR Labs
    3D + 2D Generalist Intern
    February 2024 - June 2024 (4 months)
    Etterbeek, BU, Belgium
    • Developed and refined props and assets for various environments, focusing on optimization and performance improvements.
    • Tested VR applications, adjusted scales, and integrated new shaders and materials to
    enhance visual quality.
    • Set up and managed Perforce and Unity projects, ensuring smooth version control and collaboration.
  • DAE
    Game Projects
    January 2024 - December 2024 (12 months)
    Kortrijk, Belgium
    - Designed and created 3D environments and props for game projects, ensuring optimization for real-time performance.
    - Developed high-quality assets following industry workflows, from blockout to final texturing.
    - Focused on world-building, set dressing, and storytelling through environmental design.
    - Worked collaboratively in a production pipeline, integrating assets into game engines.
    3D modeling Texturing 3D Unity 3D Blender 3D Substance Painter
  • HOLMES
    Game Developer
    July 2022 - August 2023 (1 year and 1 month)
    Belgium
    • Used debugging techniques to identify issues with computer code and resolve errors.
    • Cultivated professional working relationships with marketing department, other design personnel and upper management.
    • Improved existing 2D game graphics and content.
    • Created prototypes based upon design ideas using such programming languages as Java and
    C#.
Recommendations
Education
  • Bachelor in Digital Arts and Entertainment
    Howest DAE
    2024
    Bachelor in Digital Arts and Entertainment
  • Syntra AB
    2019
Certifications
  • Bachelor Digital Arts and Entertainment (Game Graphics Producion)
    DAE Howest
    2024
    Adobe Photoshop 3D modeling Unity 3D Simulation 3D-Visualisierung Maya Substance Painter Modélisation 3D Zbrush unreal engine