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M MMM

M M

Full stack Software Engineer

€250/day
Beringen, BE
0-2 years

Average response time: 1 hour

About M

Professioneel Profiel
Een veelzijdige en ervaren IT-professional met expertise in webontwikkeling, databasebeheer, netwerkarchitectuur, gameontwikkeling en embedded systemen. Bedreven in het integreren van diverse technologieën om innovatieve oplossingen te creëren en projecten soepel uit te voeren. Ervaren in zowel Agile teams als zelfstandig werken aan complexe technische taken.

Vaardigheden en Competenties
Webontwikkeling

Frontend: Specialist in HTML, CSS, JavaScript, Bootstrap en jQuery. Ervaren in WordPress, inclusief thema- en pluginbeheer, en tools zoals Elementor en Gutenberg.
Backend: Kennis van PHP, MySQL en MVC-structuren. Ontwikkeling van REST-API's en beheer van hosting en DNS-configuraties.
Gameontwikkeling

Ontwikkeling van 3D-projecten in Unity, zoals autosimulaties en FPS-prototypes. Bedreven in C# voor logica en interacties.
Databasebeheer

Ontwerp van relationele databases, SQL-query's en ervaring met tools zoals HeidiSQL en phpMyAdmin.
Netwerkbeheer

Configuratie van Linux-servers (DHCP, DNS, Samba) en VLAN-netwerken. Kennis van Active Directory, TCP/IP en OSI-modellen.
Embedded Systems

Microcontrollers programmeren in C/C++ en IoT-oplossingen ontwikkelen. Ervaring met MATLAB voor dataverwerking.
Softwareontwikkeling

Ontwikkeling van desktop- en mobiele applicaties met WPF, .NET MAUI en MVVM. LINQ-query’s, unit tests en asynchrone methodes implementeren.
Projecten
WordPress Website: Ontwikkeling van een responsieve bedrijfswebsite met aangepaste plugins.
Unity Autosimulatie: 3D-simulatie gebouwd in Unity3D met programmeerlogica in C#.
Netwerkinfrastructuur: Ontwerp en implementatie van VLAN-structuren met Linux-servers.
IoT-Data Analyse: Ontwikkeling van een IoT-systeem en dataverwerking met MATLAB.
  • Dutch

    Fluent

  • English

    Native or bilingual

  • Turkish

    Native or bilingual

Can work on-site
Beringen (up to 50km)

Experience

  • Yappa
    Backend development
    DIGITAL AND IT
    February 2026 - May 2026 (3 months)
    Knowledgehub was created to support internal knowledge consolidation and sharing among groups and employees.
    I created a Slack TypeScript bot dashboard for interfacing with the Symfony backend server that manages knowledge storage, list management, digest generation via OpenAI models, and periodic distribution using Slack, Gmail, or Notion channels.
    The main database is Notion because the company heavily uses it for everything from meetings to project management.
    Employees can add knowledge to their respective thematic lists (AI, company policies, and company events) via Slack quick messages, automatic RSS feeds, or manual entry through the bot. Subscribers to a list will receive periodic reports highlighting key details of the knowledge added to that list.
    Symfony Notion slack Typescript artificial intelligence
  • Community-Outpost
    Open source developer
    DIGITAL AND IT
    August 2025 - Today (10 months)
    Command & Conquer: Generals Zero Hour, a 2003 RTS game abandoned by EA in 2008 kept alive by the community playing through LAN and VPNs while hosting numerous tournaments with generous prize pools

    When EA recently released the games source code, it resulted in the comuninitiy needing a content management and installation tool

    GenHub, a C# cross-platform launcher that manages all Zero Hour community content through decentralized hosting and discovery was henceforth created
    As the primary developer I architected the core systems that thousands of players use daily to install mods, maps, tools, patches, and quality-of-life improvements

    I built a content-addressable storage (CAS) system using garbage collection to tracks the files installed across multiple game profiles. When players install a mod from GitHub, ModDB, or community CDNs, the CAS deduplicates files and tracks references so content can be safely shared between a workspace reconciliation engine that; analyzes what files each profile needs, resolves conflicts when multiple mods provide the same file, and updates only what changed instead of redownloading everything.

    I implemented the universal content pipeline that discovers, downloads, and installs content from five different sources (GitHub, ModDB, CNCLabs, AODMaps, GeneralsOnline CDN). Each source has different APIs and formats, so I built publisher-specific reconcilers that handle version tracking, dependency resolution, and automatic updates.

    I created the game profile system that lets players manage multiple configurations (vanilla, modded) with different content, launch options, and settings. I built the replay manager with file monitoring and metadata parsing. I designed the tool profile system for integrating with GenHub.

    I established code quality standards (with StyleCop), implemented unit testing with xUnit, set up CI/CD workflows, and integrated automated code review bots. The project has 425 C# using Avalonia UI for multi-platform UI
    .NET C# Project Management DevOps
  • UC Leuven-Limburg
    Student
    September 2023 - Today (2 years and 9 months)
    Momenteel student bij de UCLL Electronica-ICT .



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Education

  • Bachelor in science (Elecktronica-ICT)
    UCLL Diepenbeek
    2026
    Software develeopment and designing systems to become a software engineer

Skill set

Categories