About Alexandre
3D Généraliste | Expert Hard Surface & Luxe
- Luxe & Digital Assets : Création de "props" haute fidélité pour Adobe.
- Animation : Modeleur Principal et Set Dresser (Dreamwall, 20STM) sur des séries telles que Le Marsupilami ou Schalotte.
- Simulation Pro : Modélisation d'environnements ferroviaires et de véhicules complexes (gares, trains).
French
Native or bilingual
English
Fluent
Experience
- 20STM3D Artist - Blocking / Modeling / Set DressingFILM AND AVOctober 2025 - Today (8 months)Brussels, Belgium• Main Modeler and Set Dressing for the German series Schalotte, produced with a cel-shaded render.• Execution of the blocking of assets and environments to validate volumes and compositions from the start of production.• Transformation of 2D concepts into 3D models optimized for a stylized render, ensuring clean topology.• Use of Blender to create and organize complex sets, while maintaining visual consistency with the art direction.• Compliance with the production pipeline (SVN) and tight deadlines.
- 20STM3D Layout ArtistFILM AND AVMay 2025 - October 2025 (5 months)Brussels, BU, Belgium• Setup of the layout (cameras and staging) for the web series Eldrador, ensuring the transition between the storyboard and 3D.• Composition of scenes and placement of assets to support the visual storytelling and the rhythm of the episode.• Use of Blender to manipulate assets and def ine camera angles, while respecting the directorial intentions.• Collaboration with the previsualization and animation departments to ensure the technical fluidity of the scenes.• Optimization of layout scenes to facilitate the subsequent work of the lighting and rendering teams.
- Dreamwall Animation - Charleroi3D Artist - MID. Modeling / SurfacingFILM AND AVAugust 2023 - January 2025 (1 year and 5 months)Charleroi, Belgium• Modeling, surfacing, and lookdev of assets and sets for the series The Marsupilamis following the art direction, under the supervision of the leads.• Transformation of 2D concepts into 3D models faithful to the concept and optimized for animation.• Use of Maya, Substance Painter, and Redshift to ensure a faithful and detailed render.• Collaboration with the animation and art direction teams to ensure the visual consistency of the project.• Compliance with the production pipeline and tight deadlines.
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Education
- Haute Ecole Albert Jacquard2016
- Computer Graphics ImageryIATA2013Computer Graphics Imagery