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Alexis De CazenoveAD

Alexis De Cazenove

UX Design | Game Design | Gamification

€250/day
Warschau, PL
0-2 years

Average response time: 1 hour

About Alexis

I’m a UX/Game Designer specialized in digital products, onboarding experiences, and gamification. I help teams turn complex or technical systems into clear, usable, and engaging user experiences.

I have experience designing and prototyping interactive features for educational tools, onboarding platforms, and serious games, including work for large organizations such as Thales. My background in game design allows me to approach UX from a systems perspective, with a strong focus on user motivation, feedback loops, and retention, always in service of real user goals.

I work end-to-end: user research, UX design, prototyping, testing, and iteration, and I’m comfortable collaborating with developers, product owners, and stakeholders in Agile/Scrum environments.

I’m available for short-term or long-term freelance missions, especially projects that require clarity, engagement, and thoughtful interaction design.
  • French

    Native or bilingual

  • English

    Native or bilingual

  • Dutch

    Conversational

Can work on-site
Warschau (up to 40km)

Experience

  • Thales
    Game Designer
    DEFENSE AND MILITARY
    February 2025 - June 2025 (4 months)
    Hengelo, OV, Netherlands
    • Coordinated a multidisciplinary team using Scrum/Agile by planning sprints, standups, standdowns, retrospectives and sprint reviews in Jira.
    • Researched, designed, prototyped and tested a new feature for onboarding experience at Thales, aimed at acquiring new talent for the company, by managing client requirements.
    • Wrote a detailed 40 page report documenting the process and reasoning for the feature's design in detail, and recommendations for the next team.
    Prototype User Research Documentation Figma User Experience Design
  • Wilminktheater
    Team lead & UX designer
    CULTURE
    February 2025 - September 2025 (7 months)
    Enschede, Netherlands
    • Developed a vertical slice of an educational solution aimed at teaching and developing young children's understanding of the code of conduct in a theatre during school visits.
    • Designed and prototyped the overall user flow and engagement systems of the project, which are responsible for the retention of the users.
    • Coordinated the multidisciplinary team of 6, client communication and expectations, using Scrum/Agile by planning bi-weekly sprints, daily standups and standdowns, retrospectives and sprint reviews in Jira to monitor progress.
    Prototype User Experience Design Gamification Documentation Project Management
  • Thales
    Game Designer
    DEFENSE AND MILITARY
    February 2024 - July 2024 (5 months)
    Hengelo, OV, Netherlands
    • Coordinated the disciplines within the team using Scrum/Agile by planning sprints, standups, standdowns, retrospectives and sprint reviews in Jira.
    • Improved the user flow through iterative feedback for a naval warfare digital experience aimed at introducing new employees and students to the importance of radars in naval warfare.
    • Designed, prototyped and tested a new interactive onboarding feature aimed at introducing new users to the product features.
    Prototype User Research Team management Gamification Unity

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Education

  • Bachelor's in Creative Media & Game Technologies
    Saxion University of Applied Sciences
    2025
    Bachelor's in Creative Media & Game Technologies
  • International Baccalaureate Diploma
    International School of Stavanger
    2018
    International Baccalaureate Diploma

Skill set

Categories