About Tom
Dutch
Native or bilingual
French
Conversational
English
Fluent
Experience
- Mr. WattsDigital Twin/Mixed Reality DeveloperDIGITAL AND ITJuly 2021 - September 2025 (4 years and 2 months)
- Collaborated within agile, cross-functional teams to co-create and deliver scalable software solutions across multiple frameworks and platforms.
- Developed and maintained full-stack applications using .NET, .NET MAUI/Xamarin, React, and Azure, ensuring high performance, security, and maintainability.
- Built mobile applications for Android (mobile and RealWear devices) and iOS using .NET MAUI, following SOLID principles and clean architecture practices.
- Designed and implemented AR and VR applications using Unity, WebXR, and WebGL, delivering immersive user experiences for enterprise and interactive use cases.
- Integrated applications with Azure services (authentication, APIs, storage, and backend services), supporting scalable and cloud-ready architectures.
- Consumed and integrated RESTful and GraphQL APIs, ensuring reliable data flow and seamless communication between front-end and backend systems.
- Actively participated in code reviews, sprint planning, and technical discussions, contributing to continuous improvement and shared ownership of code quality.
- Worked closely with product owners, designers, and stakeholders to translate business requirements into effective technical solutions.
- Erasmus hogeschoolLector webdevelopmentEDUCATION AND E-LEARNINGSeptember 2025 - Today (9 months)Brussel, Belgium
- Taught web development fundamentals to high school students, covering HTML, CSS, JavaScript, and modern web development concepts.
- Introduced students to front-end frameworks and best practices, emphasizing clean code, structure, and maintainability.
- Guided students through project-based learning, helping them design, build, and present functional web applications.
- Explained core concepts such as client–server architecture, APIs, basic backend concepts, and version control (Git) in an accessible and practical way.
- Supported students with different learning levels through clear explanations, hands-on exercises, and individual coaching.
- Assessed student progress through assignments, projects, and evaluations, providing constructive feedback to encourage growth and confidence.
- Fostered an inclusive and motivating classroom environment, encouraging problem-solving, collaboration, and digital responsibility.
- Aligned lesson content with Belgian secondary education curricula and adapted teaching methods to meet educational objectives.
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Education
- bachelor Multimedia en communicatietechnologieErasmushogeschool Brussel2021Deze richting brengt design en technologie samen. Je bouwt technologische projecten van begin tot eind. Van de think-fase tot het effectief presenteren van je afgewerkte project aan een jury.. je leert het allemaal in deze richting.